Artifacts

Artifacts are, at their heart, objects of power that drive people to pursue them. They range in power from those that grant influence over some small facet of life to mythical super-weapons whose very existence warps reality's heart. Earth, as the heart of the Serenity Dynasty, is home to far more of these artifacts than is typical for other worlds, many of which revolve around a single one.

Accordingly to their level of influence, many organizations have some opinion regarding the handling of artifacts - though often that opinion comes down to "we should have it". The Magic Association believes that artifacts should be handled with care by those trained and groomed for their use, and often stores their artifacts in museums and storehouses behind security wards - safely tucked away, but just as safely within arms' reach should their power be needed. The Time-Space Administration Bureau would rather artifacts be sealed forever away in remote vaults, accessible only by the written approval of the Bureau's massive, slow-moving bureaucracy. And the Seekers, that enigmatic cluster of loosely-allied dark powers, have made the hunt for artifacts the one point on which they all gather and agree.

Noteworthy Artifacts

 * The HiME Star
 * The Silver Crystal
 * Rainbow Crystals
 * Clow Cards
 * Various Lost Logia
 * Prism Stones
 * Star Crystal Fragments
 * The Three Treasures
 * The Code of the Lifemaker
 * Pure Heart Crystal
 * Dream Mirror
 * Star Seeds
 * Heart's Flower
 * Saint Four Something
 * Rose Signet