Cephiro

An idyllic magical world sealed away at the end of the Silver Millenium, Cephiro seems like an ideal, peaceful world, set away from the occasional bloodshed and politics that others engage in.

Or it was: High Priest Zagato has stolen away the Pillar of Cephiro, the princess Emeraude, and without her to pray for balance and peace, Cephiro has begun to crumble. Only one hope remains for this peaceful world...the legend of the Magic Knights.

The Land of Will
Cephiro, more than any other world, is a land controlled by the power of will. It is often said that The heart which believes becomes the greatest power in Cephiro, and it is no hollow phrase: in Cephiro, belief and will governs all things, and the wielder of a heart strong enough to believe can topple the mountains, pierce the heavens...or unmake the world.

The Pillar
The Pillar of the Land is the metaphysical center of Cephiro; in the Land of the Will, it is perhaps only natural that the greatest will of all must be held to the task of defining the land. The Pillar's sole task in the world is to pray, continuously, for peace and prosperity and stability in the land of Cephiro. In a very real sense, the Pillar of Cephiro is a true god, wielding power to bless and destroy by equal portion, power enough to unravel the very skein of the world should she find such cruelty in her heart. Now, with High Priest Zagato denying Princess Emeraude the ability to pray, Cephiro is crumbling slowly away...

Of all the laws that govern Cephiro's workings, only one may never be broken, never bending before even the most towering of wills: The Pillar may never be harmed by anyone of Cephiro born.

The Legend of the Magic Knights
In times of great crisis, three Magic Knights will come from another world. Wielding weapons of Escudo, they will awaken the three rune gods, and return peace to the land.

Now, as Cephiro crumbles, people begin to whisper and wonder if the time for the Legendary Magic Knights to appear has come...